Standard Course of Study

K-12 Computer/Technology Skills

GRADE LEVEL: 9-12

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STRANDS: SI = Societal Issues; KU/WP/DTP = Keyboard Utilization/Word Processing/Desk Top Publishing; DB = Database; SS = Spreadsheet; T = Telecommunications; M/P = Multimedia/Presentation

COMPETENCY GOAL 1

The learner will understand important issues of a technology-based society and will exhibit ethical behavior in the use of computer and other technologies.

1.1 Practice ethical behavior in using computer-based technology for class assignments and projects.

1.2 Identify issues surrounding complex technology environments.

COMPETENCY GOAL 2

The learner will demonstrate knowledge and skills in the use of computer and other technologies.

2.1 Practice and refine knowledge and skills in keyboarding/word processing/desktop publishing, spreadsheets, databases, multimedia, and telecommunications in preparing classroom assignments and projects.

2.2 Select and use appropriate technology tools to efficiently collect, analyze, and display data.

COMPETENCY GOAL 3

The learner will use a variety of technologies to access, analyze, interpret, synthesize, apply, and communicate information.

Arts Education (Dance, Music, Theatre Arts, Visual Arts)

3.1 Select and use appropriate technology tools to efficiently collect, analyze, and display data.

3.2 Select and use appropriate technologies as a means of artistic expression.

3.3 Use electronic resources for research.

3.4 Use technological tools for class assignments, projects, and presentations.

3.5 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

English

3.1 Use word processing and/or desktop publishing for a variety of writing assignments/projects.

3.2 Use electronic resources for research.

3.3 Select and use technological tools for class assignments, projects, and presentations.

3.4 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Foreign Languages

3.1 Select and use appropriate technologies to communicate in other languages with other cultures.

3.2 Select and use technological tools for class assignments, projects, and presentations.

3.3 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Health/Physical Education

3.1 Select and use appropriate technology tools to efficiently collect, analyze, and display data.

3.2 Use technology for experiments and/or research.

3.3 Use electronic resources for research.

3.4 Select and use technological tools for class assignments, projects, and presentations.

3.5 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Mathematics

3.1 Select and use appropriate technology tools to efficiently collect, analyze, and display data.

3.2 Use spreadsheets to solve problems and display data.

3.3 Use a calculator, scientific calculator, or graphing calculator for problem-solving.

3.4 Select and use technological tools for class assignments, projects, and presentations.

3.5 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Science

3.1 Use scientific instruments to perform experiments.

3.2 Use appropriate technology tools to efficiently collect, analyze, and display data.

3.3 Use electronic resources for research.

3.4 Use spreadsheets and/or databases to collect, record, analyze, and present data.

3.5 Select and use technology tools for class presentations.

3.6 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Social Studies

3.1 Select and use appropriate technology tools to efficiently collect, analyze, and display data.

3.2 Use databases to collect, record, analyze, and display data.

3.3 Use electronic resources for research.

3.4 Select and use technological tools for class assignments, projects, and presentations.

3.5 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted

materials in papers, projects, and multimedia presentations.

Workforce Development (Agricultural Education, Business and Marketing, Industrial Technology and Human Services, Biotechnology, Health Care, and Career Development)

3.1 Select and use appropriate technologies to prepare for the workplace.

3.2 Use electronic resources for research.

3.3 Select and use technological tools for class assignments, projects, and presentations.

3.4 Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

K-12 Computer/Technology Skills Standard Course of Study was approved by the North Carolina State Board of Education May, 1998. Send comments and suggestions for implementing this curriculum to: Martha Campbell, North Carolina Department of Public Instruction mcampbel@dpi.state.nc.us