The scenario, which you described on your second card, will introduce the student to a situation that becomes the foundation for the counseling session.

Critical to this usefulness of the scenario is the existence of a "break point" or point in the scenario where the user must make a choice.  These points allow the student to "try out" responses in a safe environment.  It is this ability to see the results of their actions without actually having to face the consequences that allows the student to gain understanding.

In the scenario these "break points" ask the student to choose between several buttons.  Each button should be clearly labeled as an action in response to the situation.  Each button should also be linked to a separate card.  These cards explain the consequences of choosing this course of action.  Explanations should be clear, realistic, and stated in terms that relate to the student's situation.

Cards that depict a poor choice should have a button that links back to the beginning of the scenario.  This allows the student to reconsider his choice.   When the student chooses the preferred action, a button that allows the student to loop back and see the results of poor choices should also be included. Ultimately, the preferred course of action will praise the student's choice.