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Standard
Course of Study
K-12
Computer/Technology Skills
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STRANDS: SI = Societal
Issues; KU/WP/DTP = Keyboard Utilization/Word
Processing/Desk Top Publishing; DB = Database; SS =
Spreadsheet; T = Telecommunications; M/P =
Multimedia/Presentation
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COMPETENCY GOAL
1
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The learner will
understand important issues of a technology-based society
and will exhibit ethical behavior in the use of computer and
other technologies.
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1.1 Practice ethical
behavior in using computer-based technology for class
assignments and projects.
1.2 Identify issues
surrounding complex technology environments.
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COMPETENCY GOAL
2
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The learner will
demonstrate knowledge and skills in the use of computer and
other technologies.
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2.1 Practice and refine
knowledge and skills in keyboarding/word processing/desktop
publishing, spreadsheets, databases, multimedia, and
telecommunications in preparing classroom assignments and
projects.
2.2 Select and use
appropriate technology tools to efficiently collect,
analyze, and display data.
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COMPETENCY GOAL
3
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The learner will use a
variety of technologies to access, analyze, interpret,
synthesize, apply, and communicate information.
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Arts Education
(Dance, Music, Theatre Arts, Visual Arts)
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3.1 Select and use
appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Select and use
appropriate technologies as a means of artistic expression.
3.3 Use electronic resources
for research.
3.4 Use technological tools
for class assignments, projects, and presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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English
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3.1 Use word processing
and/or desktop publishing for a variety of writing
assignments/projects.
3.2 Use electronic resources
for research.
3.3 Select and use
technological tools for class assignments, projects, and
presentations.
3.4 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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Foreign
Languages
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3.1 Select and use
appropriate technologies to communicate in other languages
with other cultures.
3.2 Select and use
technological tools for class assignments, projects, and
presentations.
3.3 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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Health/Physical
Education
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3.1 Select and use
appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Use technology for
experiments and/or research.
3.3 Use electronic resources
for research.
3.4 Select and use
technological tools for class assignments, projects, and
presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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Mathematics
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3.1 Select and use
appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Use spreadsheets to
solve problems and display data.
3.3 Use a calculator,
scientific calculator, or graphing calculator for
problem-solving.
3.4 Select and use
technological tools for class assignments, projects, and
presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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Science
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3.1 Use scientific
instruments to perform experiments.
3.2 Use appropriate
technology tools to efficiently collect, analyze, and
display data.
3.3 Use electronic resources
for research.
3.4 Use spreadsheets and/or
databases to collect, record, analyze, and present data.
3.5 Select and use
technology tools for class presentations.
3.6 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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Social
Studies
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3.1 Select and use
appropriate technology tools to efficiently collect,
analyze, and display data.
3.2 Use databases to
collect, record, analyze, and display data.
3.3 Use electronic resources
for research.
3.4 Select and use
technological tools for class assignments, projects, and
presentations.
3.5 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted
materials in papers,
projects, and multimedia presentations.
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Workforce
Development (Agricultural
Education, Business and Marketing, Industrial Technology and
Human Services, Biotechnology, Health Care, and Career
Development)
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3.1 Select and use
appropriate technologies to prepare for the
workplace.
3.2 Use electronic resources
for research.
3.3 Select and use
technological tools for class assignments, projects, and
presentations.
3.4 Adhere to Fair Use and
Multimedia Copyright Guidelines, citing sources of
copyrighted materials in papers, projects, and multimedia
presentations.
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K-12
Computer/Technology Skills Standard Course of Study
was approved by the North Carolina State Board of
Education May, 1998. Send comments and
suggestions for implementing this curriculum to: Martha
Campbell, North Carolina Department of Public Instruction
mcampbel@dpi.state.nc.us
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