Adding Buttons, an adventure waiting to be scripted!

Start by making sure you have one of the upper tools from the tool menu. Then choose OBJECTS and NEW BUTTON.  You should see:

buttappear.gif (12865 bytes)

WHAT DOES ALL THIS MEAN? 
 On the left are the 8 types of button appearances. The top 4 are separate visible button shapes and styles.   The bottom 4 are hidden buttons.  Clockwise on the lower section are "invisible", "draw around on card", "shrink wrapped around another object", and "fill into another object".
The right side is the color palette of choices. 
Notice on the bottom left that there is a check box for SHOW NAME. This will literally show the name of the button.
Notice also the button that says ICONS. This will let you choose from a selection of icons.
Now click OK to continue:

buttok1.gif (4519 bytes)

The cursor is now a three phase tool.  
A 4 headed arrow means that if you hold the mouse button down you will move the button on the card.
A 2 headed arrow will change the size and shape of the button.
A 1 headed arrow will switch to the next step!
Try moving the button:

buttokmoved.gif (4514 bytes)

Good job! Now click anywhere on the card that is not the button and you will see:buttaction.gif (5984 bytes)

Notice, the left side is full of movement while the right is full of cool tricks.
"Another card" means a specific card.
"Next" is the next higher numbered card, "Previous" the lower numbered card.
"Back" is the most recent card before the one with the button.  Don't worry about the rest.

Click on another card and you will see:anotherc.gif (3415 bytes)

The arrows allow you to flip through your stack to find the card you want (when somebody clicks the button the computer will call up the card you are going to tell it to show.
WARNING!!!! the card that is showing when you finally press OK is the card that will pop up when somebody presses your button (the one you are creating in your stack).
Press OK and you will see:butttrans.gif (5715 bytes)

These are the special effects for how the computer will reveal the card you selected.  When you have the time, press TRY IT and see what they all do.   Students very often will spend a whole class just trying transitions.
Click OK!

 

 

 

You will once again see the actions screen:buttaction.gif (5984 bytes)
Now we are ready for the creative toys.

First we will go into PLAY a SOUND, then we will do PLAY a MOVIE

 

 

 

 

sounddeck.gif (13268 bytes)

Notice the RECORD button... you or students can record sounds for use in the scenario.  Notice, also on the right side, the option that says "DISK LIBRARY".  This will call up the following screen:

findsound.gif (6574 bytes)

This will allow you to use pre-recorded sound files.  In the Windows world, they must be WAV files, in the Mac world AIFF files.

Select the sound and click OK.  You will have moved back to the tape player screen.  Pressing OK from the tape player will return you to the options screen

PLAY A MOVIE

Choose this option and you will see:

buttmovie.gif (3781 bytes)
Click on Movie and you will see:

finmovie.gif (5674 bytes)
This will allow you to select a pre-recorded movie (if you have a digitizer on your computer, you will be asked if you want to use that).  Notice that the movies must be QuickTime MOV files.

Click OK on Actions and you are done making your button.

Now test it to see what it does!

Continue to generate cards which offer appropriate and inappropriate responses to your scenarios.  Once you have exhausted the options you believe are appropriate for your counseling session, you are ready to use your product.